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crashOverrideObj
(2024)
these stills are from crashoverride, a game i developed and modelled independently. all assets were mainly created with Maya and shaded in Unity.

title screen-V02, 2024

mapModel01

mapModel.01, 2024

mapModel02

mapModel.02, 2024

flyingZero

flyingZero, 2024

mapModel03

mapModel.03, 2024

zeroCool

ZeroCool, 2024

mapModel04

mapModel.04, 2024

device

device, 2024

ZeroCool

Zero-Profile, 2024

uiPanel

uiPanel, 2024

gameIcon

gameIcon, 2024

shop

shop, 2024

CRASHOVERRIDE!!!

The models exist within Crashovveride, a 3D skater/simulation game where players collect coins scattered around a map. Hoverboarding around skate parks and streets, players can buy new hoverboard skins or unlock more of the map for coins. I wanted the game to feel fun, fast, and playful, and be something that I built from the ground up. This project explores large-scale map-making, character design, and interactive object creation within a 3D game environment. The visual aesthetic is rooted in my love for low-poly, pixelated video games. Every design decision, from color to shapes to shaders, is intentional. I wanted it to feel cohesive and distinctive, drawing from low-res but staying contemporary and unique. More info/playable via itch.io