title screen-V02, 2024
mapModel.01, 2024
mapModel.02, 2024
flyingZero, 2024
mapModel.03, 2024
ZeroCool, 2024
mapModel.04, 2024
device, 2024
Zero-Profile, 2024
uiPanel, 2024
gameIcon, 2024
shop, 2024
CRASHOVERRIDE!!!
The models exist within Crashovveride, a 3D skater/simulation game where players collect coins scattered around a map. Hoverboarding around skate parks and streets, players can buy new hoverboard skins or unlock more of the map for coins. I wanted the game to feel fun, fast, and playful, and be something that I built from the ground up. This project explores large-scale map-making, character design, and interactive object creation within a 3D game environment. The visual aesthetic is rooted in my love for low-poly, pixelated video games. Every design decision, from color to shapes to shaders, is intentional. I wanted it to feel cohesive and distinctive, drawing from low-res but staying contemporary and unique. More info/playable via itch.io