CRASHOVERRIDE!
PLAY HERE↑↑
explore a huge city map, unlock new environments and collect spex to purchase items and boosters from the shop!
Hoverboarding around skate parks and streets, collecting coins scattered around,
players can buy new skins or unlock more of the map for coins. I wanted the game to
feel fun, fast, and playful, and be something that I built from the ground up. This
project explores large-scale map-making, character design, and interactive object
creation within a 3D game environment. The visual aesthetic is rooted in my love
for low-poly, pixelated video games. Every design decision, from color to shapes
to shaders, is intentional. I wanted it to feel cohesive and distinctive,
drawing from low-res but staying contemporary and unique.





early Zero model

this game was heavily
inspired by
HACKERS
HACKERS
...duh. also futurama


CHARACTER CREATION:
Z
E
R
O
C
O
O
L
zero is an alien-robot who
travels through space running
a popular galactic radio station
BURNING CHROME GW,
blasting his favorite tunes across the universe.
he rides a
to get around, when
he's not in
his spaceship
the
DA VINCI.
hoverboard

HOVERBOARD SKINS


newest Zero model

zero, and most assets made for CrashOverride, were modeled using Autodesk Maya