*ALL ABOUT BUGS*
*ALL ABOUT BUGS*
what do
u wanna know?
APPROPRIATION & ARCHIVE:
everything
is
the
archive
the internet is an
endless cycle of accumulation
and decay, where information is
preserved and erased at the
same time. the
archive is a site of
intervention, a place to expose
what has been lost, reframe
what remains, and challenge the
assumption that digital space
is ephemeral.
this is where i spend my time;
designing, coding, constructing -
not just a process of creation,
but as a way of understanding.
how does the architecture of
the internet shape our perception of
information? how does digital
design influence behavior? what
does authorship mean in an
ecosystem built on iteration,
remixing, and mass replication?
approaching these questions
through form and
function does not manifest a
seamless experience, but
exposes the seams themselves,
revealing the logic behind the
screen, and questioning the
assumptions embedded in digital
culture.
--+>PROCESS*
working within systems - visual,
digital, & networked - my practice
exists at the intersection of
design, programming, and
digital art.
interested in the mechanics
of the internet, the interfaces
we take for granted, and the
ways technology mediates
experience, my work explores
these structures - how they
guide, limit, and obscure.
being drawn to the artifacts of
online culture and the
residue of early web
vernacular, obsolete design
patterns and machine learning
models all feed into my
process.
C O L L E C T I N G
WITH INTENTION, COLLECTION AS ARCHIVE
collecting is an act of preservation and exploration, a process guided by intent. physical trinkets,
as well as digital “items” like images, gifs, and links, form their own evolving archives. using 3D modeling,
these objects are recontextualized
as interactive artifacts, creating a loop; world object to archive, world object to digital, digital object to
archive. together, these collections form a hybrid archive, part formal, part accidental.
an active engagement with the digital archive as a living, unstable space becomes a way to trace the internet’s
material history. these artefacts reveale how technology has evolved, what it's left behind, and what it tries to
erase. the act of collecting interrupts
the illusion of the internet as ephemeral, highlighting instead its cycles
of decay and
preservation. through this process, the archive becomes a space where meaning
- and content - are not fixed but constantly reshaped, where collecting becomes a way to understand, reframe, and
resist. the archive is a site of inquiry, where what is collected is not just stored, but questioned—examining
what is remembered, what is erased, and what remains in the gaps between.
>my practice<
web design & programming, 3d modelling, game development, video, graphic design
web design allows
me to recontextualize
digital artefacts within interactive interfaces that mirror the layered,
chaotic archival nature of the internet. exploring how the structure and
aesthetics of digital interfaces shape perception, i question the assumed
neutrality of the web’s visual language and the politics of its design.
3D modeling serves as a way to digitally preserve, reinterpret,
and reimagine objects, spaces, and fragments of memory
modeling allows for a reconstruction, turning physical forms into data that can be stored
and manipulated. this offers a different form of archiving, one that is immersive and
experimental, where digital replicas can potentially outlast their real-world counterparts, or be altered
to recontextialize
what is or once was. digital representations shift the meaning of what is archived,
and questions what we choose to preserve,
and how
we choose to preserve it.
game dev
brings
together
my
interest in 3D
and structure.
placing my
models into
game engines,
building a game
means constructing a world from the ground up, and
writing the code that governs its logic.
structuring a digital experience
on my own terms and creating a kind of living archive where objects and data are activated through gameplay,
I explore how interaction can reveal (or obscure) systems of control, memory, and meaning embedded in digital space.