*ALL ABOUT BUGS*

*ALL ABOUT BUGS*

what do
u wanna know?

★CV

★resume

★artist
statement

APPROPRIATION & ARCHIVE:

everything

is

the

archive

the internet is an endless cycle of accumulation and decay, where information is preserved and erased at the same time. the archive is a site of intervention, a place to expose what has been lost, reframe what remains, and challenge the assumption that digital space is ephemeral.

this is where i spend my time; designing, coding, constructing - not just a process of creation, but as a way of understanding. how does the architecture of the internet shape our perception of information? how does digital design influence behavior? what does authorship mean in an ecosystem built on iteration, remixing, and mass replication? approaching these questions through form and function does not manifest a seamless experience, but exposes the seams themselves, revealing the logic behind the screen, and questioning the assumptions embedded in digital culture.
--+>PROCESS*
working within systems - visual, digital, & networked - my practice exists at the intersection of design, programming, and digital art. interested in the mechanics of the internet, the interfaces we take for granted, and the ways technology mediates experience, my work explores these structures - how they guide, limit, and obscure. being drawn to the artifacts of online culture and the residue of early web vernacular, obsolete design patterns and machine learning models all feed into my process.
C O L L E C T I N G
WITH INTENTION, COLLECTION AS ARCHIVE
collecting is an act of preservation and exploration, a process guided by intent. physical trinkets, as well as digital “items” like images, gifs, and links, form their own evolving archives. using 3D modeling, these objects are recontextualized as interactive artifacts, creating a loop; world object to archive, world object to digital, digital object to archive. together, these collections form a hybrid archive, part formal, part accidental.

an active engagement with the digital archive as a living, unstable space becomes a way to trace the internet’s material history. these artefacts reveale how technology has evolved, what it's left behind, and what it tries to erase. the act of collecting interrupts the illusion of the internet as ephemeral, highlighting instead its cycles of decay and preservation. through this process, the archive becomes a space where meaning - and content - are not fixed but constantly reshaped, where collecting becomes a way to understand, reframe, and resist. the archive is a site of inquiry, where what is collected is not just stored, but questioned—examining what is remembered, what is erased, and what remains in the gaps between.
>my practice<
web design & programming, 3d modelling, game development, video, graphic design
web design
. . . . . . . . . . . . . . . .
PROGRAMMING>GAME DEV
modelling ********* ***************
*****VIDEO!!!
video is where my
practice began. drawn
by the act of appropriation as a way of engaging with the media of the internet, editing and obscuring video became a method of unpacking how media circulates, gets reused, or disappears entirely. this instinct to collect and reframe
fragments evolved
into a passion for
the archive,
something
shaped
by
con-
stant
mediation.
digital artefa-                                                   cts house traces of time,                                                     context, authorship, and                                               what's
                                                                             perma-                                                                           nent or                                                                         original.
web design allows
me to recontextualize
digital artefacts within interactive interfaces that mirror the layered,
chaotic archival nature of the internet. exploring how the structure and
aesthetics of digital interfaces shape perception, i question the assumed
neutrality of the web’s visual language and the politics of its design.
3D modeling serves as a way to digitally preserve, reinterpret, and reimagine objects, spaces, and fragments of memory
modeling allows for a reconstruction, turning physical forms into data that can be stored and manipulated. this offers a different form of archiving, one that is immersive and experimental, where digital replicas can potentially outlast their real-world counterparts, or be altered to recontextialize
what is or once was. digital representations shift the meaning of what is archived,   and questions what we choose to preserve,                  and how
we choose to preserve it.

game dev
brings
together
my
interest in 3D
and structure.
placing my
models into
game engines,
building a game
means constructing a world from the ground up, and writing the code that governs its logic.
structuring a digital experience on my own terms and creating a kind of living archive where objects and data are activated through gameplay, I explore how interaction can reveal (or obscure) systems of control, memory, and meaning embedded in digital space.

in the beginning...